Monday, March 7, 2011

Zach Gage (Artist) 3/7



Work

Lose/Lose - Gallery Video from zach gage on Vimeo.



Killing Spree from zach gage on Vimeo.



Temporary - Gallery Version from zach gage on Vimeo.


Zach Gage, Hit Counter 2008-10



Bio

Zach Gage is a mixed media artist who deals with issues such as information, technology, and the virtual through viral media and performative work. In 2010, Gage received a lot of press for his Graduate MFA Thesis work from Parsons, called Data. In this work, Gage discusses issues of data storage, dependence, and living and remembering in a virtual context. The work consisted of several components which illustrated conceptually the idea of separation from the reality of the physical world. The purpose is to draw attention to the ways in which online data can "enrich our lives beyond convenience."



Quotations

"As a society, we are in a transitional time where we are no longer packing our memories into cardboard boxes, instead putting all of that content into digital "boxes". We do this despite having a limited understanding of how these new "boxes" work. This makes it difficult to keep track of such previously simple concepts as where our things are going, how we can use them, or even how long they will exist."
-Zach Gage Data 2010

""By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions," the game developers say. "As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does our virtual data become as important to us as physical possessions?""

-
Conroy, Michael. "The Computer Game That Destroys Your Files (Wired UK)." Wired.co.uk รข€“ Future Technology News and Reviews (Wired UK). Web. 07 Mar. 2011. .



Relates

Zach Gage's work relates to mine on a conceptual level. It explores new technology, and more specifically, the digital era. Both work uses the technology it is commenting on as the media, elevating the process to that of introspection instead of the utilitarian, and presenting it to an audience of its (digital) users. Gage's work is more performative and viewer interactive. The still images I was working on last semester were a better comparison to Gage's process, however, the video work I am doing now shares similar conceptual framework. I am interested in obsolescence and fragility, as well as a projected implosion of the over-digitalized.



Interview

http://rhizome.org/editorial/2011/feb/16/interview-zach-gage/



Website

http://www.stfj.net/


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